package OBJ_Loader;

import objects.AnimationState;

/**
 *  
 * @author Bartek & Marcin
 * 
 * @description Every instance of Animated Object has its own AnimatedInfo. 
 * It contains pieces of information for animation (for ex: move)
 */
public class AnimatedInfo { 
    public int TimeID;
    public AnimationState state  = AnimationState.STOP;
    public int aframe = 0;
    public Boolean mirror;
    public int value  = 1;
    public long loop_counter = 0;
    public AnimatedInfo(){
        
    }
}
